Where We Used to Play Trainer — Common Cheats
Cheats commonly included in trainers for this game:
- Unlimited Health
- Unlimited Money / Resources
- Fast Progression
- Unlock All
- No Cooldowns
- Freeze Timer

Where We Used to Play Trainer — No-Cost Download
Quick summary: Where We Used to Play Trainer is ready, it covers most of the expected single-player cheats, and it works on the current Steam build from JG STD.
This reliable Where We Used to Play trainer ships with 12 fully working options tailored for the horror genre. Each one is memory-driven and toggled from a hotkey, so you never leave the game window:
- Instant Puzzle Solve — Auto-completes active puzzle state.
- Slow Monster Speed — Cuts stalker chase speed 50%.
- Infinite Flashlight Battery — Torch never dies in dark rooms.
- Unlimited Pills / Herbs — Healing consumables infinite.
- Infinite Stamina — Sprint from stalkers without gauge drain.
- Unlimited Medkits — Healing items never deplete.
- Freeze Monster AI — Pauses enemy patrols.
- No Sanity Loss — Sanity / fear meter pinned at max.
- Unlimited Ammo — For shooter-horror hybrids.
- Invisible to Stalkers — AI never triggers chase state.
- God Mode — Immune to jumpscare damage events.
- Show Key Item Locations — Reveals quest items on minimap.
How to Install
- Download the archive from the link below.
- Right-click the archive and extract it with 7-Zip or WinRAR (password: flingtrainer).
- Temporarily disable your antivirus or whitelist the extracted folder.
- Launch Where We Used to Play and load any save.
- Alt-Tab out of the game, right-click the trainer executable and choose “Run as administrator”.
- Back in-game, press the listed hotkeys (usually F1, F2, F3…) to toggle each option.
- Avoid alt-tabbing repeatedly while cheats are active — some toggles reset on window switch.
About Where We Used to Play
There are no jumpscares. Explore the same environment again and again, carefully observe each room, and decide whether something has changed. If you detect an anomaly, you must return to the dark room at the beginning. Every decision matters. If everything feels the same, move forward toward the dark room at the end. Throughout the cycles, the game reacts to your correct and incorrect choices, gradually leading you to one of three different endings: a good ending, a bad ending, or a mixed ending, depending on how you face the memories the house tries to show you. About This Game Where We Used to Play is a first-person psychological horror game set inside a house that feels normal… but isn’t. Features: Psychological horror with no jumpscares Observation and anomaly detection gameplay Narrative storytelling through the environment Object interactions and ambient dialogue Multiple endings based on gamer decisions Retro-inspired aesthetic Remember… some things only exist as long as someone remembers them. Interact with the environment to uncover fragments of a story told through environmental storytelling, texts, and dialogues. Everyday objects, rooms, and tiny details hide memories of a forgotten childhood… and of something that is still waiting to be remembered. If you remain inactive for too long, the house may respond in unexpected ways. Fear is born from the atmosphere, the silence, and the feeling that something is watching when you choose not to look.
Official Steam page: Where We Used to Play on Steam — published by JG STD.
Specs You Might Care About
- Title: Where We Used to Play
- Studio: JG STD
- Distributor: JG STD
- Launch: 28 Jul, 2026
- Steam tags: Psychological Horror, Walking Simulator, Retro, Exploration, Atmospheric, Mystery
Screenshots

Pro Tips from the Editor
- Keep Mega Damage disabled during boss phase transitions — skipping a phase can leave the fight unkillable.
- Toggle cheats off before scripted cutscenes — some cinematics check HP or timers and can soft-lock.
- Back up your save folder before the first run. Cheat-induced save corruption is rare but irreversible.
- Run the trainer after loading into a save, not from the main menu. Some games replay the intro with modified memory and glitch.
How This Trainer Compares
Compared to generic cheat engines, this release ships with pre-built, version-locked hotkeys — no manual pointer hunting, no CE-script imports, no waiting for community tables to catch up. The downside is less flexibility: you cannot add custom options, but the upside is near-zero setup friction and a faster patch cycle after every JG STD update.
Frequently Asked Questions
Does it work in online or multiplayer mode?
No. Use this build only in offline or single-player mode. Online anti-cheat systems (EAC, BattlEye, VAC) can ban your account.
Is the Where We Used to Play trainer free to download?
Yes — this build is 100% free. No paid unlocks, no forced registration, no hidden fees on FLiNG Trainer.
Will this trainer trigger my antivirus?
Some antivirus programs flag trainers as false positives because they modify running-game memory. Temporarily disable real-time protection or whitelist the folder before launching.
Can I request a new feature?
Yes — send a request via the comment section. Requests with a specific save file or reproduction steps are prioritized.
Who made this trainer?
It is compiled and QA-tested by the FLiNG Trainer team. Original game assets belong to JG STD.
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Reviewed & tested by Kenji Adler for FLiNG Trainer. Former modder. Writes feature breakdowns, hotkey guides, and deep-dive reviews of single-player cheat suites on Windows.
Antivirus False Positive Notice
This trainer uses memory-editing technology to modify game values in real time. Some antivirus programs may flag it as suspicious — this is a known false positive common to all memory-editing software, not an indication of malware.
Verify the file yourself: Upload it to VirusTotal.com to scan with 70+ antivirus engines before running.