[Stories to Tell] The Stoneville Incident Trainer & Cheats — Updated 2026

[Stories to Tell] The Stoneville Incident Trainer

[Stories to Tell] The Stoneville Incident Trainer — Common Simulation Cheats

Cheats commonly included in trainers for this game:

  • Unlimited Money
  • Freeze / Fast Time
  • Max Skills
  • No Fuel / Resource Drain
  • Instant Build / Repair
  • Unlock All
[Stories to Tell] The Stoneville Incident Trainer interface
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[Stories to Tell] The Stoneville Incident Trainer — Zero-Dollar Download

Short version: [Stories to Tell] The Stoneville Incident Trainer is ready, it covers the usual single-player cheats, and it works on the newest Steam build from zebaxx.

This robust [Stories to Tell] The Stoneville Incident trainer ships with 7 fully working options tailored for the horror genre. Each one is memory-driven and toggled from a hotkey, so you never leave the game window:

  • Freeze Jumpscare Trigger — Prevents scripted jumps.
  • No Death Screen — Skips fail-state cinematics.
  • Unlimited Tape Recordings — Save-tape limit removed.
  • Slow Game Time — Reflex slow-mo on demand.
  • Max Ammo Stack — Ammo stack cap removed.
  • Teleport To Exit — Fast-travel to chapter end.
  • Kill Monster (Button) — Instant-kill active boss monster.

How to Install

  1. Download the archive from the link below.
  2. Right-click the archive and extract it with 7-Zip or WinRAR (password: flingtrainer).
  3. Temporarily disable your antivirus or whitelist the extracted folder.
  4. Launch [Stories to Tell] The Stoneville Incident and load any save.
  5. Alt-Tab out of the game, right-click the trainer executable and choose “Run as administrator”.
  6. Back in-game, press the listed hotkeys (usually F1, F2, F3…) to toggle each option.
  7. Avoid alt-tabbing repeatedly while cheats are active — some toggles reset on window switch.

About [Stories to Tell] The Stoneville Incident

Hello, my name is zebaxx. This is a game you won’t want to miss… About This Game “Stories to Tell” is a series of psychological horror games developed by a 16-year-old in which each installment is based on a dream or nightmare that I, the developer, have experienced. I’m a 16-year-old game developer from Spain. I had this nightmare a while ago… I still remember it clearly because I always write down my nightmares when I wake up. *Add it to your wishlist to support me 🙂 * What begins as casual, everyday recording quickly turns into a series of disturbing and increasingly dangerous events. [The game lasts approximately 15 to 20 minutes] Gameplay [Stories to Tell] The Stoneville Incident is a first-person psychological horror experience focused on exploration, environmental storytelling, and found-footage-style presentation. Key Features of [ Stories to Tell] The Stoneville Incident VHS aesthetic with a found-footage style. A protagonist who documents their experience through vlogs. Exploration, tension, and chase sequences. First-person immersive gameplay. Visual presentation inspired by analog recordings. Short and intense horror experience. In [Stories to Tell] The Stoneville Incident , the player takes on the role of a young guy who documents his move into a new house through vlogs, in a style inspired by YouTube content.

Official Steam page: [Stories to Tell] The Stoneville Incident on Steam — published by zebaxx.

Specs You Might Care About

  • Title: [Stories to Tell] The Stoneville Incident
  • Studio: zebaxx
  • Distributor: zebaxx
  • Launch: 14 Jul, 2026
  • Steam tags: Free to Play, Horror, Psychological Horror, Adventure, Indie, Atmospheric

Screenshots

[Stories to Tell] The Stoneville Incident — gameplay showcase
[Stories to Tell] The Stoneville Incident — gameplay showcase

Pro Tips from the Editor

  • Toggle cheats off before scripted cutscenes — some cinematics check HP or timers and can soft-lock.
  • Back up your save folder before the first run. Cheat-induced save corruption is rare but irreversible.
  • If an option does nothing, the game just patched. Close the tool, wait for an updated build and re-test — old pointers stop firing after hotfixes.
  • Quick-save in [Stories to Tell] The Stoneville Incident just before toggling any XP or economy cheat — that way a rogue multiplier never snowballs your progression.

How This Trainer Compares

Compared to generic cheat engines, this release ships with pre-built, version-locked hotkeys — no manual pointer hunting, no CE-script imports, no waiting for community tables to catch up. The downside is less flexibility: you cannot add custom options, but the upside is near-zero setup friction and a faster patch cycle after every zebaxx update.

Frequently Asked Questions

Who made this trainer?

It is compiled and QA-tested by the FLiNG Trainer team. Original game assets belong to zebaxx.

Will this trainer trigger my antivirus?

Some antivirus programs flag trainers as false positives because they modify running-game memory. Temporarily disable real-time protection or whitelist the folder before launching.

How do I activate it?

Launch the game first, then run the trainer as administrator. Use the listed hotkeys (F1, F2, etc.) in-game to toggle each option.

Is there a Windows 11 build?

Yes — tested on Windows 10 and Windows 11 (x64). Older Windows 7/8 builds are not maintained.

Is the [Stories to Tell] The Stoneville Incident trainer free to download?

Yes — this build is 100% free. No paid unlocks, no forced registration, no hidden fees on FLiNG Trainer.

Related Trainers

Reviewed & tested by Elena Braun for FLiNG Trainer. QA engineer turned games-writer. Focuses on installation safety, anti-cheat compatibility, and version-drift testing for every trainer before publish.

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Antivirus False Positive Notice

This trainer uses memory-editing technology to modify game values in real time. Some antivirus programs may flag it as suspicious — this is a known false positive common to all memory-editing software, not an indication of malware.

Verify the file yourself: Upload it to VirusTotal.com to scan with 70+ antivirus engines before running.

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About the Editor — Daniel Trithiz